TRANSMISSION 001SECTOR 09 / SIGNAL UNSTABLE

A NEW URBAN SURVIVAL EXPERIENCE

BLACKOUTDISTRICT.

THE LIGHTS WENT OUT.
THE CITY WOKE UP.

One city. No power. Nowhere safe.
Find a way out. Stay human.

PLAY BLACKOUT DISTRICT
SCROLL TO SURVIVEORIGINAL CONCEPT ART / IN DEVELOPMENT01 — 04

A CITY
ON ITS
LAST BREATH.

[ THE OUTBREAK ]

Yesterday, these streets belonged to everyone.
Tonight, they belong to the hungry.

Behind the barricades, a city is coming apart. The grid has failed. The evacuation routes are silent. And something is moving in the dark.

Blackout District is a new zombie survival game built around a simple question: how much noise will you make to stay alive?

EVERY LIGHT HAS A PRICE
ONE CITYCHANGED FOREVERNO POWERNO EASY WAY OUTSTAY HUMANWHATEVER IT TAKESA WORLD IN DEVELOPMENT.
A NIGHT WORTH SURVIVING.
An abandoned substation glowing through a rain-soaked city street. Original world concept art.
02 / THE RULES OF THE DARKWORLD CONCEPT

EVERY LIGHT HAS A PRICE.

POWER
SAVES YOU.
NOISE
FINDS YOU.

A generator can open your way out.
It can also tell the whole street where you are.

SUBSTATION / 09 GRID OFFLINE
POWER00%NOISE08dB

The street is quiet. The gate is locked.

INTERACTIVE WORLD CONCEPT
LIGHT IS A LIFELINE. SOUND IS AN INVITATION.

LEARN THE CITY.
BEFORE IT LEARNS YOU.

Three districts. Three ways to disappear.
Explore the world we’re building.

PERIMETER MAP / CONCEPT↑ N
QUARANTINE ZONEROUTES SUBJECT TO CHANGE
The Grid: ruined electrical infrastructure and deserted streets. Concept art.DISTRICT STUDY 01 / CONCEPT ART

THE GRID

POWER FAILURE

The heart of the city stopped beating first. Restore the substation, cut through abandoned transit lines and make every second of light count.

SUBSTATIONSBLOCKED TRANSITFIRST PLAYABLE ZONE
Scavenge. Restore. Survive. Extract.

[ AN ORIGINAL GAME IN THE MAKING ]

THIS IS
WHERE IT
BEGINS.

A new identity.
A changed city.
A different kind of survival.

The first playable follows one dangerous night in The Grid: leave shelter, restore power and fight your way to extraction.

Original survivors and infected, a city reshaped by the outbreak, and combat where light and noise have consequences.

EARLY DEVELOPMENT
SINGLE-PLAYER ALPHA
THE IMAGES ON THIS SITE ARE ORIGINAL WORLD CONCEPTS. GAMEPLAY AND CHARACTER ASSETS ARE IN DEVELOPMENT.
A fog-covered quarantine harbour with a distant evacuation boat. Original concept art.IF YOU CAN HEAR THIS, THERE’S STILL TIME.

STAY
HUMAN.

RETURN TO THE SIGNAL
FIELD BRIEF / 001

THE FIRST
WAY OUT.

A ten-minute night in The Grid.

  1. 01

    LEAVE THE REFUGE

    A little ammunition. A route on a torn map. A city that no longer belongs to you.

  2. 02

    BRING BACK THE LIGHT

    Restart the substation. Power the gate. Deal with what the noise brings.

  3. 03

    MAKE IT OUT ALIVE

    Cross the district and hold the extraction point. You only need one way out.

OPERATION BLACK START / SINGLE-PLAYER ALPHA
PLAY ON DESKTOP WITH KEYBOARD AND MOUSE.

ENTER THE DISTRICT
Original city concept art
TRANSMISSION 001 / THE OUTBREAK

THE LIGHTS
WENT OUT.

The last good night is over.

ORIGINAL WORLD CONCEPTS / NOT GAMEPLAY FOOTAGE